No subnautica below zero mods yet

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The Cyclops was never an especially great vehicle to begin with. So what you'd get out of the Cyclops is that you'd feel big, important, and special for all of five minutes, then you'd realise you had nowhere to actually drive it. There isn't a one-size-fits-all vehicle, your vehicle must suit your environment. It really is like wanting to drive an eighteen-wheeler around a small village, or a jeep through a calm wooded area where people go for picnics. I mean, the Cyclops is so giant, even in the original Subnautica there were plenty of places you couldn't fit it. Starfield mods have racked up an impressive 14 million downloads since the game launched 2 weeks ago and were super excited to see all the mods being shared. I've said it before, but this isn't a game where you're out to dominate the depths in a giant, roving castle that-to me-still feels kind of hilariously overcompensatory. Have you considered why you want it? What you'd get out of it? It just doesn't fit here. These aren't long, empty stretches of open land akin to what one might find in the USA's Midwest. You can try, but it's really not going to work out. It's like wanting to drive an eighteen-wheeler around a small, sleepy European village. Where would you drive the Cyclops to, Zak? The worldspace isn't designed for it.

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